If you've designed your data model properly writing 2000 entities
every 10 seconds probably won't matter much.

+1 to task queues and / or cron.





On Friday, July 15, 2011, Raymond C. <windz...@gmail.com> wrote:
> If the "2000 players" data can fit into one entity you may use one entity to 
> store all players' data.  Otherwise, I would say what you want to do is not 
> suitable to be done on AppEngine, which the datastore designed to scale but 
> not fast and write often. (in your case which is 2000 record updates every 10 
> seconds)
> There are definitely workarounds and tricks you can employ to workaround all 
> the AppEngine's limitation.  However, if you have not started yet, you should 
> definitely consider to do it on other platform first because it would be 
> hundred times easier.  Especially you are using Python which the future is 
> not certain yet on AppEngine.
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-- 
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Robert Kluin
Ezox Systems, LLC

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