Hey guys, I am currently evaluating different possibilities for making a sequel to a very popular text-based browser game called Castle Quest 2 (http://www.castlequest.be). The original game was written in php, with MySQL as the backend. I am investigating different hosting options for making a state-of-the-art, html5-based sequel to this game.
CQ2 is extremely demanding from a server perspective. About 1500 active users cause on average 3 million page views each day (90 million each month), for a bandwidth usage of 2,5GB per month. About 250 SQL queries are executed each second, and the database is slightly less than 1 GB large, with hundreds of tables. It is expected that, with the advent of social networks and social games, the player base will grow substantially, and the numbers for CQ3 will be multiples of those for CQ2. Is GWT and app engine with the data store a viable platform for a game with these specifications? Will the datastore be able to deal with the pressure? I can't find any data about big apps hosted on app engine, so it is hard for me to get an idea of the scale of some apps that are hosted on app engine. The main alternative (Amazon EC2) has proven to be able to deal with this kind of pressure and much more (Farmville is hosted on it) but google app engine has lots of advantages over Amazon EC2, such as the servlet architecture, easy transparent scaling and integration with GWT, so I'm definitely leaning towards app engine if it can handle it. Any feedback would be greatly appreciated. Thanks in advance, Kind regards, Karel Crombecq -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To view this discussion on the web visit https://groups.google.com/d/msg/google-appengine/-/QDBUSJ4XRBgJ. To post to this group, send email to google-appengine@googlegroups.com. To unsubscribe from this group, send email to google-appengine+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.