Even worse than the communication issue is the fact that there's no
place to put game state.  Putting it in the datastore is too slow &
expensive and putting it in a backend isn't reliable enough.
Gameservers need to have uptime of months at least; even with
checkpointing to the datastore, users are going to get really pissed
if their last 5 minutes of hacking and slashing dragons suddenly
disappeared.

Jeff

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