You can increase entity update limit by using MS datastore and shards. This
way you can have a rate of 100/s for your logical single instance. But
don't forget that MS is not reliable, neither memcache or backends. You
will face a nightmare trying to make it work fast and reliable.
On Dec 20, 2011 7:38 PM, "Kaan Soral" <[email protected]> wrote:

> My initial idea was to keep everything in one datastore entity, in a blob
> property, players would post changes to this entity, and when they request
> the game state, they would also get contents of this item
> But I totally forgot about the 5/s datastore write limit for a single
> entity
>
> So even with short-polling, it wouldn't work
>
> Backend + short-polling sounds like a great idea now to me, although I
> didn't quite get the git idea
>
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