<https://lh4.google.com/VRG_ya3jbrYUtgxd759GWFxq9OnhZQnzjsYZTPNGRm_YPvsARYQO9RZrtmdZUsNBhMVA2xdAMsWtrOhASiNaHEXBckUK=s1600> I don't care it may not be dependent of time of day from an architecture point of view..... picture is observed behavior.
Y axis is number of players per 3 minute game. X axis is 24 hour with time defined per sever time. At the end of the round, all scores are gathered by F1's and saved in a lightweight object with a put(). A backend then reaps them and creates a leaderboard and deletes all the original lightweight db objects. Any time the number of players jumps, it means we missed capturing submitted scores from Android clients. -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To view this discussion on the web visit https://groups.google.com/d/msg/google-appengine/-/pl2IMzYFn40J. To post to this group, send email to google-appengine@googlegroups.com. To unsubscribe from this group, send email to google-appengine+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.