<https://lh4.google.com/VRG_ya3jbrYUtgxd759GWFxq9OnhZQnzjsYZTPNGRm_YPvsARYQO9RZrtmdZUsNBhMVA2xdAMsWtrOhASiNaHEXBckUK=s1600>
I don't care it may not be dependent of time of day from an architecture 
point of view..... picture is observed behavior. 

Y axis is number of players per 3 minute game.  X axis is 24 hour with time 
defined per sever time.  At the end of the round, all scores are gathered 
by F1's and saved in a lightweight object with a put().  A backend then 
reaps them and creates a leaderboard and deletes all the original 
lightweight db objects.  Any time the number of players jumps, it means we 
missed capturing submitted scores from Android clients.


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