Looking at the kind of files you check in scares me. It seems like you're
treating Google Code
as a glorified backup service, shoving in files willy-nilly in strange
subdirectories, without any
commit messages or purpose.

That's definitely not the way to use it.

Consider Dropbox or some other content sharing solution. Nothing is free in
this world.

On Fri, Jul 20, 2012 at 5:06 PM, Lars Viklund <[email protected]> wrote:

> It's not going to help you, but it's really a bad idea to store binary
> content in most version control systems.
>
> In systems like Subversion, every time you commit a binary file, it
> essentially squirrels away the old
> revision of the file and replaces it with the new one. As such, you will
> have a constant high rate of
> growth, placing massive load on a system that is really not designed for
> such content.
>
> Google Code is geared towards software projects, not asset control. The
> demand you put on storage
> resources is magnitudes greater than what a regular software project would
> take, and as the technology
> used is not designed around it, it will never get better.
>
> Just look at what you're saying, your repository grew with 500 megs in a
> week.
> Please consider a methodology and hosting service that fits the domain,
> not shoehorning it into something
> really not designed for your use case.
>
> Even your choice of license is strange, as 'artistic' has nothing to do
> with art assets. If Google Code was
> orientated towards generic asset hosting, they'd have licenses listed
> suitable to it, like Creative Commons.
>
>
> On Fri, Jul 20, 2012 at 2:32 PM, <[email protected]> wrote:
>
>> ok we are now 3500 out of 4000 mb. I really need to sort this out please.
>> Do you want me to just release a visual basic launcher for the mod as
>> source code or something because we really need the space. We also all
>> agree that we want the SVN not some other thing because we are used to
>> this..
>>
>>
>> On Monday, July 16, 2012 3:47:18 PM UTC-4, (unknown) wrote:
>>>
>>> Thank you for the info. We all prefer using subversion because its free
>>> and easy to use. The code we use is not really CODE see if you go in the
>>> folders and see the ini files and such. thoughs hold the code for the game.
>>> We are using all of those. Or well I am. the models make it seem like they
>>> are more then code.Thats because the models we use in the game and when
>>> modding its adding new models and skins to the game.
>>>
>>> The modding site i come from has lots of mods with svn's here. Our's is
>>> just one of the bigger project hence the space upgrade i am asking for.
>>>
>>> If you want source files like .vb and such. I can put the launchers code
>>> in there and release that. But no one will download it. See we need the
>>> space to get to our first release point. You can monitor it and everything.
>>> We just need the space. even a extra 1000 would help.
>>>
>>>
>>>
>>> On Saturday, July 14, 2012 12:56:56 AM UTC-4, Apollo wrote:
>>>>
>>>> Hey,
>>>>
>>>> http://code.google.com/p/**bfme2-from-book-to-game/<http://code.google.com/p/bfme2-from-book-to-game/>
>>>>
>>>>
>>>> We have used about 3000 MB out of 4000. We are starting to add stuff
>>>> more frequently. Me and my team.
>>>>
>>>> We are working on a project that is a Battle for Middle Earth 2
>>>> modification.
>>>>
>>>> I my self have already had to put things in zip files on the SVN to
>>>> decrease the size. So, I was wondering if you would be so kinda as to
>>>> upgrade our svn to 8000 mb. That should do for the time being, and any
>>>> future SVN commitments.
>>>>
>>>> Thanks you!
>>>>
>>>> [email protected] (or more preferably,
>>>> [email protected])
>>>>
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>
>

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