return 
Math.round(offset-radius*Math.log((1+Math.sin(y*Math.PI/180))/(1-Math.sin(y*Math.PI/180)))/2);
...
            z=Math.sqrt(((z*z)/(x*x+y*y)));
            z=Math.log(z)/Math.log(factor);
...
Integer arithmetic? A couple of month ago I ported adjust.js to Python. 
Adjust.js is using the same kind of LtoXY things. Compared to 
"classical" solutions for converting a lat/lon to an image coordinate 
adjust.js was _dimensions_ slower... Didn't try this packer stuff in 
comparison to others, but - where is the super fast integer arithmetic here?

Wally schrieb:
> If speed & accuracy are important, look at:
>
>     www.polyarc.us/pack
>
>     www.polyarc.us/packer.js
>
> It uses integer arithmetic for speed.  It eliminates Lat/Lon
> projection bias for accuracy.  It has no function calls in the main
> loop.  It converges quickly with multiple pivots in the same pass.  It
> compensates for a Douglas-Peucker algorithm deficiency (D-P was
> designed for polylines not for polygons).
>
> >
>
>   

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