On Apr 24, 8:36 pm, mark mcclure <[email protected]> wrote:
> I'm not really sure that I do anymore.  Back when I first started
> making
> these maps, it was literally impossible to make a polyline with more
> than 500 vertices that didn't crash most browsers.  At that time,
> encoding allowed you to make polylines with tens of thousands of
> vertices.  It seems, though, that things have improved greatly for
> normal polylines, though.  I'm thinking that maybe you can do a few
> thousand points without worrying about encoding and still have
> reasonable performance these days.
>
> Mark

Basically, I agree unless your poly has never had point reduction
applied to it.  On really clean polys like Mark's British Coast Line,
"Packer" cannot eliminate much.  On really dirty polys like the U.S.
Census Cartographic Boundary files, "Packer" can do a lot of
reduction.  Fewer points will improve performance.

Trying to provide a good rule of thumb is futile.  The API supports
four different poly rendering engines for the different browsers.
What works well in one browser may fail miserably in another browser.
Google has an undocumented "mapslt" / "mapsdt" facility.  It blows
away all four of the GPoly rendering engines.  Unfortunately, you have
to bend the TOS rules in order to use it.

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