Well it's not hard, it's just that you're generating very large
volumes of tiles. Once you can generate one tile, you can easily
generate n tiles. Storing them somewhere and serving them up is the
tricky bit ;)

That's why I i'm going with this (which isn't fully realised yet):
- Generate tile as requested
- Cache that tile as a file, setting a flag that tells me it's been
generated
- Next time that tile is requested, serve it up directly without
having to process again, which should be fast.
- If I need to regenerate any tiles, I just set the db flag back and
it will automagically do the rest :)

It will be slow the first time someone hits a tile, but from then on
it should be fast.

I'm generating for Australia, so for certain areas, nobody is
generally going to look at some of those areas. Middle of Australia,
not going to happen. Plus I'm only going to allow zooms 10-17. For
what I'm doing it isn't going to be a big thing. Plus I'm going to
limit it to a certain region of Australia. The data I'm trying to
convey is only available for a certain region at the moment... which
makes things a little easier.

On May 15, 1:28 pm, "Maps.Huge.Info (Google Maps API Guru)"
<[email protected]> wrote:
> Where generating tiles gets tricky is when you do it for a very large
> region, say the entire US from zoom 5 to 17. That is a different can
> of worms altogether.
>
> -John Coryat
>
> http://maps.huge.info
>
> http://www.usnaviguide.com
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