Looks nice although I think the real way GWT should go is to implement the 
Windows 8 approach. If you write an application for desktop and mobile all 
you need is:

- Device.isTouchEnabled()  // although I am not sure how to obtain that 
information

which allows you to swap out widgets that are more mouse or more touch 
friendly (e.g. change vertical mouse wheel scrolling to horizontal swipe 
scrolling) and

- widget.addPointer[up/down/move/../../..]Handler() 

which is an abstraction layer of user input so it does not matter if its a 
touch device or not. Regardless of device type these pointer events will 
fire as fast as possible. Using GWT, on desktop you emulate them using 
click events, on iOS/Android you emulate them using touch events and on 
Windows 8 you use IE10's pointer events directly. Thanks to deferred 
binding this shouldn't be that hard to implement.

Personally I think thats the way to go in the future.

-- J.


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