Naturally, it is a blender scene rendered with Cycles engine. It is a bit tricky to use if you don't know Blender; for those familiar with Blender it involves a particle system where density is controled by vertex groups. Everything else is very basic if you are at ease with node editor (for materials).
Here is the file : http://lesfavrets.fr/telec/grass_world.blend Le vendredi 30 janvier 2015 à 18:48 +0200, Nikos Alexandris a écrit : > Vincent, is this beautiful 3D-scene available for others to experiment > with? > > Nikos > > _______________________________________________ > grass-dev mailing list > grass-dev@lists.osgeo.org > http://lists.osgeo.org/mailman/listinfo/grass-dev _______________________________________________ grass-dev mailing list grass-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/grass-dev