thatks so much, this worked perfectly, i went a step further and
plugged them into a data stream of 3 because it was the order in which
you connected them to the intcrv that was the trick, a bit more
orderly for me to remember

thanks so much for the push

On Mar 6, 11:35 am, aseid <[email protected]> wrote:
> ok, i figured out why it was red, i forgot to double link the index
> number on the split for the list, so now i see the line, but its
> placing the "moved" vertex as the first vertex instead of at the
> location where it should be
>
> On Mar 6, 11:25 am, aseid <[email protected]> wrote:
>
> > lol, I have no idea what or how you did that but thats exactly what I
> > am trying to do
>
> > can you give me an idea of how that works?
>
> > On Mar 6, 10:53 am, KCCaine <[email protected]> wrote:
>
> > > does this do what you're 
> > > after?http://grasshopper3d.googlegroups.com/web/splinepoints.jpg?hl=en&gsc=...
>
> > > not elegant I'm afraid, there's probably a more efficient way, but I
> > > am little more than a mere noob myself
>
> > > On Mar 6, 3:06 pm, aseid <[email protected]> wrote:
>
> > > > I figured that however, how do I substitute the new z value into the
> > > > new list while keeping the same x and y at that indexed location on
> > > > the sampled line
>
> > > > On Mar 6, 9:55 am, KCCaine <[email protected]> wrote:
>
> > > > > You will only modify the line in this way if it was generated from the
> > > > > points, not vice versa. You need to make a new line from the modified
> > > > > points as your final step.
>
> > > > > On Mar 6, 1:51 pm, aseid <[email protected]> wrote:
>
> > > > > > This may seem very elementary but I am really just getting started
> > > > > > here:
>
> > > > > > I want to extract a item from a list of data and then reinsert it 
> > > > > > into
> > > > > > another list of the exact same points except cull the point from the
> > > > > > previous line
>
> > > > > > So its a extract and replace scenario
>
> > > > > > I have created a spline and used the DIV component to divide it into
> > > > > > points. I list the points, and index the point i want to affect, 
> > > > > > then
> > > > > > i use the move compnent, a z vector and a slider to affect the 
> > > > > > height
> > > > > > but i get a copy of the point rather than a modification to the
> > > > > > spline.
>
> > > > > > I can post the definition file if need be
>
> > > > > > Any ideas?- Hide quoted text -
>
> > > > - Show quoted text -

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