Dan, converting a mesh into a polysurface is a massive operation. I think your best chance at doing this now is to script the RhUtil::MakeRhinoContours function
-- David Rutten [email protected] Robert McNeel & Associates On Apr 26, 1:05 pm, Dan <[email protected]> wrote: > Is there a straightforward way to find the intersection curves of a > mesh with a plane? > > I'm starting from an ordered set of points. Building the mesh is fine, > and I can find intersections after baking, but I'd like to do it > 'live' in GH > > If there was a way to make a degree 1 NURBS surface that would also > work, as it is the unrounded geometry I am after. > > The mesh is all quads, and I suppose I could split it and remake each > face as a separate 4pt surface, but is there a better/quicker way? > > thanks > > Dan
