Is there a straightforward way to find the intersection curves of a mesh with a plane?
I'm starting from an ordered set of points. Building the mesh is fine, and I can find intersections after baking, but I'd like to do it 'live' in GH If there was a way to make a degree 1 NURBS surface that would also work, as it is the unrounded geometry I am after. The mesh is all quads, and I suppose I could split it and remake each face as a separate 4pt surface, but is there a better/quicker way? thanks Dan
