Dan, Have you tried MeshToNurb command in Rhino?  Converts the mesh
faces to surfaces.

Luis

On Apr 26, 1:05 pm, Dan <[email protected]> wrote:
> Is there a straightforward way to find the intersection curves of a
> mesh with a plane?
>
> I'm starting from an ordered set of points. Building the mesh is fine,
> and I can find intersections after baking, but I'd like to do it
> 'live' in GH
>
> If there was a way to make a degree 1 NURBS surface that would also
> work, as it is the unrounded geometry I am after.
>
> The mesh is all quads, and I suppose I could split it and remake each
> face as a separate 4pt surface, but is there a better/quicker way?
>
> thanks
>
> Dan

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