On Thu, Jul 7, 2011 at 2:16 AM, Dylan Ryan <[email protected]> wrote:

> Just my 2 cents. I also more or less only use growl because of growl-mail.
> Sure it's nice to get other notifications, but without growl-mail, I'd
> rather not have one more app running even if it is a very minor resource
> user. i.e. Growl Mail is the only thing that KEEPS me using Growl. Other
> things are nice but I can live without.
>

GrowlMail source is freely available, you may maintain it on your own.


>
> What kind of work goes into maintaining growl-mail? I'd be willing to
> donate my time to keeping it up to date, but I am not the greatest coder in
> the world (though I learn quickly). Every time a new OS update comes out, I
> install it day 1, and I've always just manually added the new bundle-id to
> the old version of GrowlMail's .plist and it has always worked for me on
> both 32 and 64-bit intel machines, so (at least so far) no major changes
> have been *necessary* that I've seen. If it's just adding the new IDs and
> (possibly many) minor internal changes (and rebuilds), I can do that no
> problem (I have access to a 64-bit intel MBP that I always keep up-to-date,
> a 32-bit intel MBP that I can either keep up-to-date or lag a version if
> needed, and PPC machines on Tiger as well, so I can test on a fairly wide
> spectrum of hardware and software).
>
> Can you give us more info on what the changes it typically requires are?
>

Check the release notes and tickets, those are the best things to look at.


> If I think I can handle it, I'll take full responsibility for getting
> things done promptly and keeping it alive for as long as I can. (In all
> likelihood, I'll just be building my own versions from source if it dies
> anyway, so I may as well help the project out instead of being selfish about
> it).
>
>
The problem is that then GrowlMail becomes the only thing we ship that is
still a distraction. In four months say you don't want to do this anymore,
then we have to kill it yet again.


> I am less interested in handling Growl-Safari, as I personally do not use
> it much and given what you just said, it sounds beyond my ability. Though as
> long as it *isn't* a major headache, I can handle minor changes to it
> (that is, I am willing to keep it alive for as long as my skill allows me
> to, if people are interested).
>
>
>
I'd say take on what you like.

We haven't sent the official email about the details of GrowlMail being
retired yet, please wait for that first.

Chris



> Dylan
>
>
> On Jul 7, 2011, at 12:03 AM, Peter Hosey wrote:
>
> On Jul 7, 2011, at 00:00:09, ravedog wrote:
>
> What is the logic behind killing GrowlMail and Growl Safari other than they
> are plugins for Apple apps. DO you have to kill them to gain entrance into
> the store?
>
>
> Growl could get into the store regardless of whether we kill GrowlMail and
> GrowlSafari.
>
> GrowlMail has been a terrible support burden, as much work to maintain as
> all of our other products combined. GrowlSafari is fragile internally, so
> while it hasn't caused us many headaches *yet*, it's only a matter of time.
>
> So, we're killing both of them. This will free up the time we'll need to
> make all the necessary changes to Growl and leave us plenty of time in the
> future to maintain all of our surviving products.
>
> Also, will it still be fully AppleScriptable and have the same dictionary?
>
>
> That's the plan.
>
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