On Jul 7, 12:55 am, Christopher Forsythe <[email protected]> wrote:
> On Thu, Jul 7, 2011 at 2:16 AM, Dylan Ryan <[email protected]> wrote:
> > Just my 2 cents. I also more or less only use growl because of growl-mail.
> > Sure it's nice to get other notifications, but without growl-mail, I'd
> > rather not have one more app running even if it is a very minor resource
> > user. i.e. Growl Mail is the only thing that KEEPS me using Growl. Other
> > things are nice but I can live without.
>
> GrowlMail source is freely available, you may maintain it on your own.
>
>
>
>
>
>
>
> > What kind of work goes into maintaining growl-mail? I'd be willing to
> > donate my time to keeping it up to date, but I am not the greatest coder in
> > the world (though I learn quickly). Every time a new OS update comes out, I
> > install it day 1, and I've always just manually added the new bundle-id to
> > the old version of GrowlMail's .plist and it has always worked for me on
> > both 32 and 64-bit intel machines, so (at least so far) no major changes
> > have been *necessary* that I've seen. If it's just adding the new IDs and
> > (possibly many) minor internal changes (and rebuilds), I can do that no
> > problem (I have access to a 64-bit intel MBP that I always keep up-to-date,
> > a 32-bit intel MBP that I can either keep up-to-date or lag a version if
> > needed, and PPC machines on Tiger as well, so I can test on a fairly wide
> > spectrum of hardware and software).
>
> > Can you give us more info on what the changes it typically requires are?
>
> Check the release notes and tickets, those are the best things to look at.
>
> > If I think I can handle it, I'll take full responsibility for getting
> > things done promptly and keeping it alive for as long as I can. (In all
> > likelihood, I'll just be building my own versions from source if it dies
> > anyway, so I may as well help the project out instead of being selfish about
> > it).
>
> The problem is that then GrowlMail becomes the only thing we ship that is
> still a distraction. In four months say you don't want to do this anymore,
> then we have to kill it yet again.
>
> > I am less interested in handling Growl-Safari, as I personally do not use
> > it much and given what you just said, it sounds beyond my ability. Though as
> > long as it *isn't* a major headache, I can handle minor changes to it
> > (that is, I am willing to keep it alive for as long as my skill allows me
> > to, if people are interested).
>
> I'd say take on what you like.
>
> We haven't sent the official email about the details of GrowlMail being
> retired yet, please wait for that first.
>
> Chris
>
>
>
> > Dylan
>
> > On Jul 7, 2011, at 12:03 AM, Peter Hosey wrote:
>
> > On Jul 7, 2011, at 00:00:09, ravedog wrote:
>
> > What is the logic behind killing GrowlMail and Growl Safari other than they
> > are plugins for Apple apps. DO you have to kill them to gain entrance into
> > the store?
>
> > Growl could get into the store regardless of whether we kill GrowlMail and
> > GrowlSafari.
>
> > GrowlMail has been a terrible support burden, as much work to maintain as
> > all of our other products combined. GrowlSafari is fragile internally, so
> > while it hasn't caused us many headaches *yet*, it's only a matter of time.
>
> > So, we're killing both of them. This will free up the time we'll need to
> > make all the necessary changes to Growl and leave us plenty of time in the
> > future to maintain all of our surviving products.

makes sense. just sad. I can wrote Applescripts to do it I guess.
>
> > Also, will it still be fully AppleScriptable and have the same dictionary?
>
> > That's the plan.
>

Awesome on the AppleScript (thats how I use growl)...

I forgot to ask... will Prowl work?

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