On Mon, 2009-11-23 at 13:35 +0000, Simon Marlow wrote:
> What I plan to do is have a thread in the background doing a
> high-detail 
> render, and swap the rendered surface in when it is complete.  Every 
> time an expose event is received, we do a quick low-detail render,
> and 
> instruct the background thread to start work on a high-detail render
> in 
> the background.  It should make motion quite snappy. 

Wow, that sounds pretty cool :-)

A.



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