If you don't roll for initiative, does gurps assume that everything happens at once or something, or do the quick characters go first?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Cope Sent: Tuesday, February 28, 2006 7:57 AM To: The GURPSnet mailing list Subject: Re: [gurps] gurps question Robb wrote: > Just as an aside. I saw (forgot where) and have run several games in > which players (and enemies) get to roll a d6 and add their Basic Speed > to determine an Initiative Roll. It allowed a bit of randomness and "The > Rogue always goes first" Syndrome. Mind you all the rules for surprise > mentioned earlier are still relevant. I think this may be a common house rule. I've used it since early 1990. -- A generous and sadistic GM, Brandon Cope http://www.geocities.com/copeab _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 2/28/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 2/28/2006 _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
