On 12 Jun 2006 at 15:20, Clinton N. Fell wrote:

> Within my understanding of the 4th ed rules the canister shot (or
> shotgun shot as the case may be) is resolved as a single attack with a
> rate of fire determined by the statistics of the weapon (often
> approximating 1 shot per projectile but not in all cases).  In the
> setting the round was listed as having an effective rate of fire of 100
> - I don't believe it said it contained 100 flechettes (I'll have to
> check that again).  A ROF of 100 gives like a +9 or something to hit and
> its recoil number was like a 1 or 2 (I'd have to look it up as well). 

It should be Rcl 1 for a multi-projectile munition.

> So a reasonable roll from someone with a 13 skill could easily hit with
> 5 projectiles doing 5 separate 1d-1imp hits.  And soft armor without at
> least 12DR (4 vs imp attack) was only partially effective.  All that is
> if it has range to spread.  If it doesn't my interpretation of the rules
> says 100/2 times the base damage (1d-1) turned crushing with 100/2 times
> the DR (but the DR is still soft and still suffers Blunt Force Trauma
> equal to 1/5 the damage absorbed by the armor).  That means on average
> 12.5 points of blunt trauma for the poor sucker hit.

Non-crushing damage does blunt trauma at 1/10th the base damage, not 
1/5th.

-- 
Rupert Boleyn <[EMAIL PROTECTED]>

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