On 12 Jun 2006 at 15:20, Clinton N. Fell wrote: > Within my understanding of the 4th ed rules the canister shot (or > shotgun shot as the case may be) is resolved as a single attack with a > rate of fire determined by the statistics of the weapon (often > approximating 1 shot per projectile but not in all cases). In the > setting the round was listed as having an effective rate of fire of 100 > - I don't believe it said it contained 100 flechettes (I'll have to > check that again). A ROF of 100 gives like a +9 or something to hit and > its recoil number was like a 1 or 2 (I'd have to look it up as well).
It should be Rcl 1 for a multi-projectile munition. > So a reasonable roll from someone with a 13 skill could easily hit with > 5 projectiles doing 5 separate 1d-1imp hits. And soft armor without at > least 12DR (4 vs imp attack) was only partially effective. All that is > if it has range to spread. If it doesn't my interpretation of the rules > says 100/2 times the base damage (1d-1) turned crushing with 100/2 times > the DR (but the DR is still soft and still suffers Blunt Force Trauma > equal to 1/5 the damage absorbed by the armor). That means on average > 12.5 points of blunt trauma for the poor sucker hit. Non-crushing damage does blunt trauma at 1/10th the base damage, not 1/5th. -- Rupert Boleyn <[EMAIL PROTECTED]> _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
