> Restating: I think Onno has it correct. Post the vehicle using the rules > as > written by SJGames. Any post-production house rules may be added after > posting. Anyone that wishes to use that vehicle within their own game can > *and should* alter the detailed write-up that is posted to the mailing > list > and the web as they see fit.
Well, yes and no. * When I write Vehicles, I ignore any optional rules which do not fit into the genre. By the same token, I don't always push the rules to the limit. YES, the rules allow a 300-mph, cannon-armed, all-metal, monoplane fighter in 1915 (3E early TL6). NO, it is not terribly realistic. The yacht would have been a perfectly legal vehicle under the rules if I had taken worse hydrodynamics and less horsepower to bring the speed down a bit. Had it been a yacht for a historical game, that is what I SHOULD have done! * The name of the ship and the intro made it clear that it was for a cinematic cliffhangers game. Indiana Jones stuff. Getting the look and feel right matters just as much as physics, and I believe that a speed better than most period warships was essential to the look and feel - it wouldn't do to have the Evil Overlord caught by any random patrol boat. * This was all made moot because I did not recall the physical limits when I wrote the yacht, and thereby I sinned against the first half of one of the key rules for good SF writers - "know which natural law you're breaking and do it only for a reason". Summarized, I believe that the speed was right for the yacht, but I should have said why it wasn't right for the real world ... and the reminder was entirely appropriate. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
