The archived version of that page which i recovered from wayback machine can be 
found here: http://occultsearcher.googlepages.com/v2ad_ch09.txt

Hope that helps,
Sincerely,
G0zan
 
Ed Noctum!..
Fallout Sayfasý
 





----- Original Message ----
From: DataPacRat <[EMAIL PROTECTED]>
To: Troy Guffey <[EMAIL PROTECTED]>; The GURPSnet mailing list 
<[email protected]>
Sent: Wednesday, September 12, 2007 1:44:42 AM
Subject: Re: [gurps] [Vehicle] TL8 "Pigeon"

On 11/09/2007, Troy Guffey <[EMAIL PROTECTED]> wrote:
> DataPacRat wrote:

> > Anybody care to suggest possible counter-measures
> > against these Pigeons, either for hi-tech hi-price armies
> > or TL8 insurgents?

> Small FAE warheads,

'Area effect' weapons would certainly help out.

Hrm; 
http://gurpsnet.sjgames.com/Archive/Vehicles/Construction/V2ad/v2ad_ch09.txt
is giving me a 404 error, which was the first place I thought to look
for FAE/MOAB building rules. Anyone know where else I could look?


>  perhaps EMP (for nuking whole flocks at a time).

Well, if we're talking about /nukes/, I expect we're in a rather
hotter conflict than the Pigeons are designed for. :)

EMP generators, on the other paw, are indeed another interesting
approach. HERF guns especially, as they can be cobbled together on the
cheap, so when the flock zeroes in on one, another can be turned on.

Hardening a Pigeon's computer adds $1600 to the cost, half again the
current design price, and brings it up to 10.5 lbs... this variant
will probably be on the drawing boards, but not used until-and-unless
the enemy starts using this sort of counter-Pigeon tactic.


> Flak. Shrapnel rounds fired from a computer-controlled
> quick-aim cannon. Shells are MUCH cheaper than
> Pigeons. Pigeons ARE rather delicate.  Might be pretty
> easy to pick them off.

Do you have any weapon-stats written up so we could try seeing how
it'd work out? :)

Sample scenario: A sub-flock of, oh, 1,000 Pigeons at the weapon's Max
range, approaching at their maximum airspeed, Dodging every turn...
how many will survive to reach the weapon emplacement and blow it to
smithereens, and how many Pigeons will be destroyed for the investment
put into this particular anti-Pigeon weapon?

(I'll paste the current iteration of the Pigeon's design at the end of
this message.)


> And if you slaughter a few REAL flocks of small-p
> pigeons, who cares as long as you get the bomb versions?

A note that I may not have explained clearly previously - these
Pigeons aren't intended to be disguised as real birds, any more than
an F-14 Tomcat is meant to look like a male feline. They're weapons
delivery systems with an avian name, is all.

-----8<-----
TL8 Pigeon

Crew: 0 total. 0 crew stations covering vehicle maneuvering system,
communicator, navigation aid, sensor.

Subassemblies: Vehicle -3, Body -3, Wings -4, Wheels -4.

P&P: 4,400-kWs advanced battery, 0.966 sf solar cell [Vehicle], 0.3-kW
ornithopter drivetrain (no access space) [Wings].

Fuel:

Occ:     Cargo:

Armor  F   RL  B   T   U
Body   1/1 1/1 1/1 1/1 1/1
Wings  1/1 1/1 1/1 1/1 1/1
Wheels 1/1 1/1 1/1 1/1 1/1

Weaponry      Malf Type Damage  SS Acc 1/2D yds Max yds RoF TL
self-destruct Crit Exp  24d[4d] -  6   0        0       -   8

Equipment
All: modest sound baffling (-2 hearing modifier); self-sealing hull.
Body: short range radio communicator (10-mile range; scrambler); LLTV
(magnification x1); inertial compass; tiny robot brain (complexity 1,
+0 DX; compact); thermograph (scan 7, 0.25-mile range); 40mm
self-destruct (normal HE warhead; self destruct).

Statistics
Size: [LxWxH] 1.64'x0.41'x0.205'    Payload: 0.26 lbs.    Lwt.: 8.96 lbs.

Volume: 0.137 cf    Maint.: 196 hours (0.491 mh/day)    Price: $2,614

HT: 11    HP: 1 [Body], 0 each [Wings], 0 each [3xWheels].
Aerial Performance, backswept: Stall Speed 65 mph, Drag 0.048, Top
Speed 215 mph, aAccel 0.7 mph/s, aMR 37, aSR 3, aDecel 150 mph/s.

Aerial Performance, outswept: Stall Speed 35 mph, Drag 0.048, Top
Speed 110 mph, aAccel 0.7 mph/s, aMR 38, aSR 3, aDecel 150 mph/s.

Wheeled Ground Performance: Speed Factor 16, Top Speed 265 mph, gAccel
13 mph/s, gDecel 10 mph/s, gMR 0.5, gSR 2, Ground Pressure 614
lbs./sf, Off Road Speed 130 mph.


Design Notes:
TL8 robotic super light frame very cheap materials (Using greater of
volume or surface area) [Vehicle].
TL8 DR 1 advanced composite [Vehicle].
Operating Duration:  8 H 5 M 39 S.
Payload Cost: $5.2
Vehicle Features: computerized controls, radical streamlining, cheaply made.
Wings: standard, folding, auto-variable.
Wheels: quantity 3, retract into body.
Volume: 0.119 cf [Body], 0.012 cf [Wings], 0.006 cf [Wheels].
Area: 1.46 sf [Body], 0.472 sf [Wings], 0.198 sf [Wheels].
Aerial Performance, backswept: external item drag 0, payload 0, sweep
back-swept, use VXii stall speed;
Aerial Performance, outswept: external item drag 0, payload 0, sweep
out-swept, use VXii stall speed;
Wheeled Ground Performance:;

Ceiling: 8,000 * ln(215 / 65) = 9,570 yards


----->8-----

Thank you for your time,
-- 
DataPacRat         VA3BOS
"You shall not accept any information, unless you verify it for
yourself. I have given you the hearing, the eyesight, and the brain,
and you are responsible for using them." -- Qur'an 17:36, Khalifa
translation.
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