On Fri, 2007-11-09 at 18:17 +0100, Onno Meyer wrote: [cut] > The problem with baby starfighters is that in space, there is no > fundamental difference between fighter tech and battleship tech. > > Try to imagine a rowboat-sized "fighter boat" against real warships
It totally depends on the tech available. Weapons: If weapons are insanely powerful, fighters (or robot missiles) make sense. Say a fighter carries two quantum singularity warheads each capable of erasing 100 cubic km * 20 minutes of space-time. Big ships don't make sense, they are only targets. Spreading out is a better strategy. Drive: If there is size cutoff on, say, an inertia-free drive so that it works for fighters but not battleships, then the fighters have a huge advantage. Even light-speed weapons have time to target problems and a fighter with 1,000 g accel or more can easily dodge even at close range. And many more possibilities. However, you might have a point about starfighters in particular fictions. They're not often well thought out. -- Zan Lynx <[EMAIL PROTECTED]> _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
