On Wed, May 21, 2008 at 10:41 PM, rekres <[EMAIL PROTECTED]> wrote: > On Wed, May 21, 2008 at 12:02 PM, David Scheidt <[EMAIL PROTECTED]> wrote: >> There's actually a whole lot of products where the manufacturing is >> lower tech than the design. And lots more where, if you had some >> reason to want to make the stuff out of obsolete material and with >> obsolete methods, modern engineering and design would make a better >> product. much of this is below the resolution of GURPS, of course. > > I suspect its below the resolution of most RPGs on the market. Can > you name an RPG that handles such a subject better than GURPS? > Without requiring a major in mathematics?
Oh, I'm sure that it's below the resolution of every RPG. Most of the crunch in _Vehicles_ is. However, the practical effects sure aren't below the resolution of any RPG set in a speculative fiction setting. Think about what the american civil war would have been like, had one side had advanced engineering help. The technology that existed was capable of making things like better steam engines, much more advanced metallic cartridges. Think what gettysburg whould have been like if, instead of infantry, Pickett had a tank. Just one, even a lumbering one, built around the sort of steam tractor that were developed 30 years later, and with a couple of machine guns. A good mechanical engineer from today could pull that off, armed with nothing more than an HP-48. -- David Scheidt [EMAIL PROTECTED] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
