David wrote: > The setting doesn't have THS style AIs. It has pretty capable > non-sentient stuff. So, long distance freighters are often robotic, > but there's lots of human manned craft. (I have FTL ships, which is > the only intentional deviation from hard science. They have ot have > human crew.) > > There's enough bio-tech to make living in zero-gee a non-problem, for > those with the right genes (which have been around long enough that > it's most people.) So, permanent habitats tend to have spin gravity, > while ships don't, because it costs money. > > The rest is about right for the setting.
Can you tell more? It does matter if we're talking about ships for a colony system or a home system, and some FTL drives may be suitable for insystem travel, at least to the outer system. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
