On Wed, 4 Mar 2009, Hal wrote: > What I find interesting is this... > > GURPS developed rules for describing AI's as having an IQ based on certain > parameters. If you posit AI brains in your campaign world, by the > definition above, the AI has a certain level of creativity. Granted, if the > AI has an IQ of 6, it isn't all that capable nor all that creative, but it > still has a minimal level of creativity involved. >
How much creativity is in GURPS-IQ is variable via (dis)ads. A character that has hidebound will have little creativity, regardless his propably high IQ. So it is quite straightforward to have (setting specific) "racial" packages for AIs, that might or might not influence their creativity. One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
