This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-07-06
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the new Spaceships rules. The Spaceship
has a slightly lower troop capacity and lacks the point defense, but
otherwise it is a remarkably good fit except for the armor values.
Aerospace Gunship v1.0 (TL11)
Copyright 2009 by Onno Meyer
This Gunship is carried by larger interstellar craft for operations on
and near planets. While it is capable of short FTL jumps, the Gunship is
also small enough to weave around hills or storm clouds.
The Aerospace Gunship has an arrowhead shape with the main x-ray laser
in the nose and two missile launchers in bulges under the hull. The crew
seats and the small troop/cargo bay are placed in the center, protected
by the bulk of the engines in addition to the armor. Most missions last
for a few hours, but a relief crew in the payload bay allows flights of
a day or more.
The fusion reactor can recharge one main laser shot every 180 seconds.
Subassemblies: Body +6, six retractable wheels +2.
Powertrain: Two 480,000-lb. vectored super reactionless thrusters; two
240-ton hyperdrives; 60,000-kW fusion reactor; 480 450,000-kWs
rechargeable power cells.
Occ: 3 RCS, 12 folding CS.
Armor F RL B T U
Body: 4/2,250 4/900 4/900 4/900 4/900
Wheels: 4/100 4/100 4/100 4/100 4/100
Weaponry:
Two 320mm Missile Launchers [Bod:F] (15 rounds each) +2.
54-MJ X-Ray Laser [Bod:F] (240 shots) +2.
1.44-MJ X-Ray Laser [Bod:F] (1,125 shots) +2.
1.44-MJ X-Ray Laser [Bod:B] (1,125 shots) +2.
Equipment:
Body: Full stabilization for 54-MJ X-Ray Laser; full stabilization and
cyberslave mounts for 1.44-MJ X-Ray Lasers; two very-long-range radios
with scramblers; two long-range neutrino communicators with scramblers;
20 medium-range neutrino communicators with scramblers; two 500-mile
AESAs, LPI; 3,000-lightsecond FTL radar; 500-lightsecond FTL radar;
3,000-mile PESA; 500-mile PESA; 3,000-mile radscanner; 200x astronomical
LLTV; two sets of precision navigation instruments; four IFF; four
inertial navigation systems; two terrain-following radars; three HUDWACs
with pupil scanners; advanced radar/laser detector; deceptive jammer,
rating 14; two C8 hardened mainframes; three terminals; three neural
induction fields; compact fire suppression system; two forcelocks; four
cyberswarm hives (armored crawler, rechargeable AA cell, repair swarms);
two cyberswarm hives (armored crawler, rechargeable AA cell, cleaning
swarms); two cyberswarm hives (armored crawler, rechargeable AA cell,
medical swarms); cramped toilet; 15-man full life system; grav unit; 15
crashwebs; 15 g-seats. External: Radical emission cloaking; radical
stealth; intruder chameleon; radiation shielding; deflector field;
thermal superconducting armor; puncture-resistant tires.
Statistics
Size: 48'x16'x12' Payload: 6 tons Lwt.: 96 tons
Volume: 4,800 cf Maint.: 22 man-hours Price: $20,781,100
HT: 12. HPs: 12,000 Body, 500 each Wheel
aSpeed: 4,245 aAccel: 100 aDecel: 12 aMR: 3 aSR: 4
sAccel: 5 G sMR: 5 FTL Speed: 1 parsec/day
Design Notes
Body is 4,800 cf, with heavy compartmentalization, lifting body and
very good streamlining. Wheels are 240 cf, retract into body. Structure
is extra-heavy, expensive. Armor is expensive laminate. Sealed.
Computerized controls with triplicate maneuver controls. 44.2 cf of
empty space. Thirty 320mm missiles are stowed in the body. Empty weight
is 180,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
320mm Missile Launcher 1,200 24 $17,500 - 300 6 [1] 11
1.44-MJ X-Ray Laser 100 2 $40,000 76,800 - - - 11
54-MJ X-Ray Laser 6,000 120 $830,000 1,152,000 - - - 11
[1] $97,000 for HVK7 bus missile, $250,000 for stealthy HVK7 bus
missile, $27,000 for HVK1 missile , $180,000 for stealthy HVK1 missile,
$390,000 for stealthy HVN7 bus missile, $340,000 for stealthy MVN5 bus
missile, $300,000 for stealthy LVN3 bus missile.
Weapon Guid Malf. Type Damage SS Speed Max End RoF Skill
HVK7 BIIRH/NCG crit. cr. 7...@6d*213(5) 25 12,800 25,600 2 1 24/OG
HVK1 BIIRH/NCG crit. cr. 6d*427(2) 25 12,800 25,600 2 1 24/OG
plus exp. 6d*512[12d]
HVN7 BIIRH/NCG crit. exp. 7...@12d*20m 25 12,800 25,600 2 1 24/OG
MVN5 BIIRH/NCG crit. exp. 5...@12d*200m 25 6,400 57,600 9 1 24/OG
LVN3 BIIRH/NCG crit. exp. 3...@12d*2g 25 3,200 96,000 30 1 24/OG
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
1.44-MJ X-Ray Laser - v(c) imp. 6d*4(2) 20 23 13,000 39,000 20*
54-MJ X-Ray Laser - v(c) imp. 6d*25(2) 30 30 150,000 450,000 8*
The vehicle uses the design rules from Vehicles [second edition, third
printing, Dec 2004 errata], RO, VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
Aerospace Gunship, Spaceships Version v1.0 (TL11^)
Copyright 2009 by Onno Meyer
This Gunship is carried by larger interstellar craft for operations on
and near planets. While it is capable of short FTL jumps, the Gunship is
also small enough to weave around hills or storm clouds.
The Aerospace Gunship has an arrowhead shape with the main x-ray laser
in the nose and two missile launchers in bulges under the hull. The crew
seats and the small troop/cargo bay are placed in the center, protected
by the bulk of the engines in addition to the armor. Most missions last
for a few hours, but a relief crew in the payload bay allows flights of
a day or more.
The Gunship has a 100 ton (SM+6) streamlined hull. She has artificial
gravity, stealth and dynamic chameleon.
Systems Table
Front Hull System
[1-2] Hardened Diamondoid Armor (total dDR 20).
[3] Fusion Reactor (provides two power points).
[4!] Major Battery (one fixed mount 30MJ x-ray laser).
[5] Tactical Array (comm/sensor 8).
[6] Fusion Reactor (provides two power points).
Central Hull System
[1] Hardened Diamondoid Armor (dDR 10).
[2] Fusion Reactor (provides two power points).
[3!] Stardrive Engine (FTL-1).
[4-5] Major Batteries (one fixed mount 24cm launcher each).
[6] Defensive ECM.
[core] Control Room (C8 computer, comm/sensor 6, and two control
stations).
Rear Hull System
[1] Hardened Diamondoid Armor (dDR 10).
[2-6!] Standard Reactionless Drive (1 G acceleration each).
[core] Passenger Seating (6 seats).
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
11^ Gunship 30 0/4 12 5 G/c 100 0.8 +6 2+6SV 20/10/10* 1x $17.48M
* Hardened.
Top air speed is 5,600 mph, Move is 50/2,800, Handling/SR is 0/4.
Next Week: The Dropship.
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