This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-07-06

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the new Spaceships rules. The Spaceship 
has a slightly lower troop capacity and lacks the point defense, but 
otherwise it is a remarkably good fit except for the armor values.

Aerospace Gunship v1.0 (TL11)
  Copyright 2009 by Onno Meyer

  This Gunship is carried by larger interstellar craft for operations on 
and near planets. While it is capable of short FTL jumps, the Gunship is 
also small enough to weave around hills or storm clouds.
  The Aerospace Gunship has an arrowhead shape with the main x-ray laser 
in the nose and two missile launchers in bulges under the hull. The crew 
seats and the small troop/cargo bay are placed in the center, protected 
by the bulk of the engines in addition to the armor. Most missions last 
for a few hours, but a relief crew in the payload bay allows flights of 
a day or more.
  The fusion reactor can recharge one main laser shot every 180 seconds.

Subassemblies: Body +6, six retractable wheels +2. 
Powertrain: Two 480,000-lb. vectored super reactionless thrusters; two 
  240-ton hyperdrives; 60,000-kW fusion reactor; 480 450,000-kWs 
  rechargeable power cells.
Occ: 3 RCS, 12 folding CS.

Armor        F       RL       B       T       U
Body:     4/2,250   4/900   4/900   4/900   4/900
Wheels:     4/100   4/100   4/100   4/100   4/100

Weaponry:
Two 320mm Missile Launchers [Bod:F] (15 rounds each) +2.
54-MJ X-Ray Laser [Bod:F] (240 shots) +2.
1.44-MJ X-Ray Laser [Bod:F] (1,125 shots) +2.
1.44-MJ X-Ray Laser [Bod:B] (1,125 shots) +2.

Equipment:
  Body: Full stabilization for 54-MJ X-Ray Laser; full stabilization and 
cyberslave mounts for 1.44-MJ X-Ray Lasers; two very-long-range radios 
with scramblers; two long-range neutrino communicators with scramblers; 
20 medium-range neutrino communicators with scramblers; two 500-mile 
AESAs, LPI; 3,000-lightsecond FTL radar; 500-lightsecond FTL radar; 
3,000-mile PESA; 500-mile PESA; 3,000-mile radscanner; 200x astronomical 
LLTV; two sets of precision navigation instruments; four IFF; four 
inertial navigation systems; two terrain-following radars; three HUDWACs 
with pupil scanners; advanced radar/laser detector; deceptive jammer, 
rating 14; two C8 hardened mainframes; three terminals; three neural 
induction fields; compact fire suppression system; two forcelocks; four 
cyberswarm hives (armored crawler, rechargeable AA cell, repair swarms); 
two cyberswarm hives (armored crawler, rechargeable AA cell, cleaning 
swarms); two cyberswarm hives (armored crawler, rechargeable AA cell, 
medical swarms); cramped toilet; 15-man full life system; grav unit; 15 
crashwebs; 15 g-seats. External: Radical emission cloaking; radical 
stealth; intruder chameleon; radiation shielding; deflector field; 
thermal superconducting armor; puncture-resistant tires.

Statistics
Size: 48'x16'x12'   Payload: 6 tons        Lwt.: 96 tons
Volume: 4,800 cf    Maint.: 22 man-hours   Price: $20,781,100

HT: 12.   HPs: 12,000 Body, 500 each Wheel

aSpeed: 4,245   aAccel: 100   aDecel: 12   aMR: 3   aSR: 4

sAccel: 5 G   sMR: 5   FTL Speed: 1 parsec/day

Design Notes
  Body is 4,800 cf, with heavy compartmentalization, lifting body and 
very good streamlining. Wheels are 240 cf, retract into body. Structure 
is extra-heavy, expensive. Armor is expensive laminate. Sealed. 
Computerized controls with triplicate maneuver controls. 44.2 cf of 
empty space. Thirty 320mm missiles are stowed in the body. Empty weight 
is 180,000 lbs. 

Weapon                 Weight Volume Cost     Power     WPS VPS CPS TL
320mm Missile Launcher 1,200   24     $17,500      -    300 6   [1] 11
1.44-MJ X-Ray Laser      100    2     $40,000    76,800  -   -   -  11
54-MJ X-Ray Laser      6,000  120    $830,000 1,152,000  -   -   -  11
  [1] $97,000 for HVK7 bus missile, $250,000 for stealthy HVK7 bus 
missile, $27,000 for HVK1 missile , $180,000 for stealthy HVK1 missile, 
$390,000 for stealthy HVN7 bus missile, $340,000 for stealthy MVN5 bus 
missile, $300,000 for stealthy LVN3 bus missile.

Weapon Guid      Malf. Type Damage      SS Speed  Max    End RoF Skill
HVK7   BIIRH/NCG crit. cr.  7...@6d*213(5) 25 12,800 25,600  2  1   24/OG
HVK1   BIIRH/NCG crit. cr.  6d*427(2)   25 12,800 25,600  2  1   24/OG
                  plus exp. 6d*512[12d]
HVN7   BIIRH/NCG crit. exp. 7...@12d*20m   25 12,800 25,600  2  1   24/OG
MVN5   BIIRH/NCG crit. exp. 5...@12d*200m  25  6,400 57,600  9  1   24/OG
LVN3   BIIRH/NCG crit. exp. 3...@12d*2g    25  3,200 96,000 30  1   24/OG

Weapon              Ammo Malf. Type Damage   SS Acc 1/2D    Max     RoF
1.44-MJ X-Ray Laser  -   v(c)  imp. 6d*4(2)  20 23   13,000  39,000 20*
54-MJ X-Ray Laser    -   v(c)  imp. 6d*25(2) 30 30  150,000 450,000  8*

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, Dec 2004 errata], RO, VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


Aerospace Gunship, Spaceships Version v1.0 (TL11^)
  Copyright 2009 by Onno Meyer

  This Gunship is carried by larger interstellar craft for operations on 
and near planets. While it is capable of short FTL jumps, the Gunship is 
also small enough to weave around hills or storm clouds.
  The Aerospace Gunship has an arrowhead shape with the main x-ray laser 
in the nose and two missile launchers in bulges under the hull. The crew 
seats and the small troop/cargo bay are placed in the center, protected 
by the bulk of the engines in addition to the armor. Most missions last 
for a few hours, but a relief crew in the payload bay allows flights of 
a day or more.
  The Gunship has a 100 ton (SM+6) streamlined hull. She has artificial 
gravity, stealth and dynamic chameleon.

Systems Table

Front Hull   System
[1-2]        Hardened Diamondoid Armor (total dDR 20).
[3]          Fusion Reactor (provides two power points).
[4!]         Major Battery (one fixed mount 30MJ x-ray laser).
[5]          Tactical Array (comm/sensor 8).
[6]          Fusion Reactor (provides two power points).

Central Hull System
[1]          Hardened Diamondoid Armor (dDR 10).
[2]          Fusion Reactor (provides two power points).
[3!]         Stardrive Engine (FTL-1).
[4-5]        Major Batteries (one fixed mount 24cm launcher each).
[6]          Defensive ECM.
[core]       Control Room (C8 computer, comm/sensor 6, and two control 
             stations).

Rear Hull    System
[1]          Hardened Diamondoid Armor (dDR 10).
[2-6!]       Standard Reactionless Drive (1 G acceleration each).
[core]       Passenger Seating (6 seats).

TL  Spacecraft dST/HP Hnd/SR HT Move  Lwt. Load SM Occ   dDR       Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
11^ Gunship    30     0/4    12 5 G/c 100  0.8  +6 2+6SV 20/10/10* 1x    $17.48M
* Hardened.

Top air speed is 5,600 mph, Move is 50/2,800, Handling/SR is 0/4.


Next Week: The Dropship.
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