----- Original Message ----- From: Onno Meyer<mailto:[email protected]> To: The GURPSnet mailing list<mailto:[email protected]> Sent: Wednesday, July 08, 2009 11:38 AM Subject: Re: [gurps] [VEHICLE] of the week 767 - Aerospace Gunship
Zan replied to me: > > > Against targets in its own weight class, use missiles. I would > > have thought that the MIRVed 10-kt warheads on a short-range > > missile would draw more comments :-) > > Is *that* why it needs so much frontal armor? To fly through the shock > wave? > > :) The concussion is the killer, but armor does not help. There are two types of damage, concussion and flash, plus a hazard roll as the result of damage BEFORE armor is taken into account. 1,024 yards from a 10-kt warhead, and the damage will penetrate the armor. At 1,280 yards, it depends on the roll of the dice. At 1,536 yards, the armor is almost certain to hold. But there will also be a hazard roll at -12 ... At 2,048 yards, the hazard roll is at -8, which starts to become survivable. _______________________________________________ GurpsNet-L mailing list <[email protected]<mailto:[email protected]>> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l<http://mail.sjgames.com/mailman/listinfo/gurpsnet-l> Erm I thought that sealed armor protected with the square of it's DR. If that's the case, re-do your calculations. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
