Onno Meyer wrote:
This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-07-06
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the new Spaceships rules. The Spaceship
has a slightly lower troop capacity and lacks the point defense, but
otherwise it is a remarkably good fit except for the armor values.
Aerospace Gunship v1.0 (TL11)
Copyright 2009 by Onno Meyer
This Gunship is carried by larger interstellar craft for operations on
and near planets. While it is capable of short FTL jumps, the Gunship is
also small enough to weave around hills or storm clouds.
The Aerospace Gunship has an arrowhead shape with the main x-ray laser
in the nose and two missile launchers in bulges under the hull. The crew
seats and the small troop/cargo bay are placed in the center, protected
by the bulk of the engines in addition to the armor. Most missions last
for a few hours, but a relief crew in the payload bay allows flights of
a day or more.
The fusion reactor can recharge one main laser shot every 180 seconds.
Once every three minutes? That's a long time in fighter combat! I know
it has missiles too, but...
Can the laser be fired more often with whatever charge has built up?
Once every 90 seconds at half power, once every second at 1/180th ...
could be good for strafing an infantry column or something.
--
Zan Lynx
[email protected]
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil."
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l