Is there a quick way, for my app to check to see, if the GWAudioKit is 
installed and running on the computer. So if it is, I can go ahead and use it, 
and if not, then my app will do all its job, but not try to play any sounds. 
Well, all that I know how to do. Only how would I test if the GWAudioKit is 
installed and running or not?

Thanks for your feedback.

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