Is there a quick way, for my app to check to see, if the GWAudioKit is installed and running on the computer. So if it is, I can go ahead and use it, and if not, then my app will do all its job, but not try to play any sounds. Well, all that I know how to do. Only how would I test if the GWAudioKit is installed and running or not?
Thanks for your feedback.
