David,
If you have the audio kit installed, look in the AudibleMouse.vbs
sample. Specifically, you will see that we use the OnStateChange event
to watch when the audio kit becomes available. We set a global variable
with the audio kit object reference when it is ready and return it to
Nothing when it goes away. Thus, if you were to rip out the same routine
in your code, you could say something like:
If not AudioKit is Nothing Then
'... audio kit is available. Use it.
Else
'... It isn't. Fall back to whatever else you want to use.
End If
Regards,
Steve
On 4/6/2012 3:12 PM, David wrote:
Is there a quick way, for my app to check to see, if the GWAudioKit is
installed and running on the computer. So if it is, I can go ahead and use it,
and if not, then my app will do all its job, but not try to play any sounds.
Well, all that I know how to do. Only how would I test if the GWAudioKit is
installed and running or not?
Thanks for your feedback.
--
Stephen Clower
Product support specialist & App Development
GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
260-489-3671 * gwmicro.com