Hi, Thanks for the imput so far.
On Tue, Sep 20 at 11:29, Anton Piatek wrote: > > > The option you are looking for is "keystone" iirc > > > > I think Bob's after a bit more than keystone correction; mapping onto a > > 2-D curved surface isn't yer run-of-the-mill operation... It's not PC hardware so nvidia is not an option anyway. 2-D curved surface but keystone would cover the bulk of it I think. Google threw up a few ideas eventually. Use an Xvfb or Xmem headless server to prepare a bitmap of the console image. Then use the "real" Xserver to display this bitmap via a texture mapping that does the distortion. I know the processor in question has 3D acceleration to do the texture mapping, but suspect the system hasn't got enough general ommph and ram to run two X servers in such a tricky configuration. Still thanks for the input. I'll pass it on. -- Bob Dunlop -- Please post to: Hampshire@mailman.lug.org.uk Web Interface: https://mailman.lug.org.uk/mailman/listinfo/hampshire LUG URL: http://www.hantslug.org.uk --------------------------------------------------------------