> I know the processor in question has 3D acceleration to do the texture
> mapping, but suspect the system hasn't got enough general ommph and ram to
> run two X servers in such a tricky configuration.

I had some fun & games implementing VirtualGL for a customer a while back;
that allows you to do all sorts of natty things with *where* you do the
processing.

Give me a shout if I can help...

Vic.


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