Lemmings don't think, so I doubt it's the bonded & insured thing (which I wonder just how much if at all they are B&I).

It's not more, it's about the same with a few things broken out & priced that regular shops would just charge per hour for. Bottom line is one size fits all, ala cart pricing.

You & I have seen just how much BS the customer will put up with and STILL come back for more. GS is on the same track except I don't think they are "fixing" as many PC's as we did, just re-fixing them & fixing them again while charging over & over.


Ben Ruset wrote:
The one thing that GS has that nobody else can touch is the "brand." Most customers (lemmings) feel safer dealing with a big name company rather than Joe Blow Computer the sole proprietorship. It gives customers a sense of security in that they have a large company to hold accountable when there are problems.

In addition, GS members are also insured & bonded. How many local techs can say the same?

So that's likely why the price is higher.

warpmedia wrote:

I think you're all missing the point that GS represents the state of the repair business vs. the cost of today's PC's.

They're charging a set fee (and insane one) and getting it for REPEATED bad work on a daily basis. So yes, those of you charging less or feeling you need to give a customer a break are ripping yourselves off.

If they came out and decided it would take several hours to clean a system they would simply say it's more economically sound to re-format & reinstall the system (which it it is). Then they would charge you $90 to back up (& restore?) the data on top of that. No hourly rate, just a comodtized fee for a service. Need apps reinstalled, same deal, a fee per-app.

I'd say were going the direction of car repair where there is a set time & fee allotted to a task and if you can get it done faster, the more profit in your pocket. This should be fine by us all since it free us from multi-hour surgeries & potentially huge charges to the customer, it also justifies charging "market value" per incident.



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