I hoped that in non-realtime mode scsynth would simply generate the same
sound as in the realtime mode, but there are crackles in the generated
audio files. They look and sound like artifacts of too high elongations
and probably different clipping handling in realtime (clipping) and
non-realtime mode (wrap around). So I added `clip2 1` to the sound for
manual clipping. But this doesn't help.
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