Henning Thielemann <[EMAIL PROTECTED]> writes: > I hoped that in non-realtime mode scsynth would simply generate the same > sound as in the realtime mode, but there are crackles in the generated > audio files. They look and sound like artifacts of too high elongations > and probably different clipping handling in realtime (clipping) and > non-realtime mode (wrap around). So I added `clip2 1` to the sound for > manual clipping. But this doesn't help.
I've not had issues with scsynth in NRT mode, but I've not tried writing integer files. If you can make a test case against the current svn version perhaps submit a bug report? _______________________________________________ haskell-art mailing list haskell-art@lists.lurk.org http://lists.lurk.org/mailman/listinfo/haskell-art