Building on what Hugh was getting at, beyond better opengl bindings,

i'm curious: just what do you think is missing in haskell's opengl binding?

just be sure to ignore http://www.haskell.org/HOpenGL/ , which should
be moved to the wiki or to /dev/null. instead, look at the implementation,
mailing list and and api docs (which need to be read side-by-side with
the specs):

   http://darcs.haskell.org/packages/OpenGL
   http://www.haskell.org/mailman/listinfo/hopengl

   
http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Rendering-OpenGL-GL.html

the mailing list has occasional progress info like this

   http://www.haskell.org/pipermail/hopengl/2006-November.txt

Implement the entire opengl 1.3 interface specifications in Haskell.

   
http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Rendering-OpenGL-GL-BasicTypes.html

   This module corresponds to section 2.3 (GL Command Sytax)
   of the OpenGL 2.1 specs.

claus

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