I looked at elerea. I found it simple and nice! I just regret the fact that the SignalMonad can only be run inside IO. With reactive, you can transform signals in pure code.
> I suggest unpacking the source of > dow and executing it in ghci, the problem will be obvious as you play at > length. Yes, as no optimization is done? But as long as you compile the code, you don't have such a problem? > Unfortunately, Elerea doesn't really work well as an EDSL, > however much I'd like it to. Its main issue is that unreferenced > entities keep using CPU time until they are garbage collected -- this > comes from the necessity to keep them referentially transparent Does reactive work elsewise? I know that every FRP framework will have its own hiccups, as it is a domain which is still in development, but still, I found the time-leak bug (if it is a bug) in reactive very weird. 2010/5/17 Patai Gergely <patai_gerg...@fastmail.fm> > > I did not look thoroughly at elerea, but at least, when I tried its > sample > > "dungeons of wor" it worked properly ;) > Elerea has its own 'beauty' though. I suggest unpacking the source of > dow and executing it in ghci, the problem will be obvious as you play at > length. Unfortunately, Elerea doesn't really work well as an EDSL, > however much I'd like it to. Its main issue is that unreferenced > entities keep using CPU time until they are garbage collected -- this > comes from the necessity to keep them referentially transparent, i.e. > behaving the same way regardless of how they are observed --, and > currently I don't see any way to solve that without implementing a > dedicated runtime for dynamic stream processing. > > So there, no FRP library without a catch for you. ;) > > Gergely > > -- > http://www.fastmail.fm - A fast, anti-spam email service. > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe >
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