On 05/23/2010 02:17 PM, Peter Verswyvelen wrote:
IMO: For AAA game programming? Definitely not.

Why not? I suppose it may depend on your definition of "AAA," since there doesn't seem to be any consensus on it. I have seen it mean various combinations of the following, but rarely, if ever, all of them:

  * Big development budget
  * Big marketing budget
  * High quality
  * Large number of sales and/or high revenue
  * High hardware requirements
  * Released by one of a small group of accepted "AAA" publishers

While I think it's very unlikely that the last one will happen any time soon, I don't see any reason that Haskell and/or FRP (or as I now prefer to call my research in the area, Denotative Continuous-Time Programming, or DCTP) inherently can't be a major part of the development of a game that fits any of the definitions in the list.

I suppose DCTP is not itself *ready* for somebody to risk a business investment on it, although it may be in the future, but Haskell as a whole would not be all that risky, in my opinion.

- Jake
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