> I that the saw sleep time at each loop is fixed (0.02). So game speed > will > depend on processor speed, since with a more powerful CPU frames will be > computed quicklier? Yes, that's how it works.
> So we don't have (with the Simple branch) some way to say "I want my > sprite > to move 100 pixels *per second* on the left", except if we provide > ourselves a time signal? That's exactly the case, although I'd probably provide a delta time signal. The Simple version is a discrete stream library, and it doesn't pretend to have continuous-time abstractions. Gergely -- http://www.fastmail.fm - Access your email from home and the web _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe