NO!!
STOP!!
NOW!!!
the man can't code.. he'll try and talk me into it!!
aaaaarrrrggghhhhh!!!!!!!!

/me runs away and locks 'imself in a box

----- Original Message -----
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 16, 2001 9:22 PM
Subject: RE: [hlcoders] Valve: WorldCraft Bug


> Well, you know, there's not a whole lot to writing your own GUI
> interface and create your very own map editor... ;)
>
> Tnx & Rgds...
> David "Nighthawk" Flor ( [EMAIL PROTECTED] )
> Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
>
> "When Alexander saw the breadth of his domain he wept for there were no
> more worlds to conquer."
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Neale
> Roberts
> Sent: Friday, November 16, 2001 4:10 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
>
>
> Or an AUTOSAVE. God knows how long I've wanted that in Worldcraft.
>
> Damnit, I BOUGHT Worldcraft (version 1.6). I have the right to demand
> it!!!
>
> :)
>
> ----- Original Message -----
> From: Oskar 'Zoot' Lindgren
> To: [EMAIL PROTECTED]
> Sent: Friday, November 16, 2001 9:00 PM
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
>
>
> yeah, like scripts... or why not make a waypoint generator...
>
> Valve give it to us!
>
> ----- Original Message -----
> From: Nathan Taylor
> To: HLCoders
> Sent: Friday, November 16, 2001 9:47 PM
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
>
>
> That would be phat.  It would give lots of people the opportunity to
> look at how a level creator is put together.   Then again, why would you
> want to edit the level creator except maybe to add new buttons?
>
> Lakario
>
> ----- Original Message -----
> From: Oskar 'Zoot' Lindgren
> Sent: Friday, November 16, 2001 3:16 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
>
> Why not make Worldcraft open-source, valve? I mean add it to the SDK...
> ----- Original Message -----
> From: Cortex
> To: [EMAIL PROTECTED]
> Sent: Friday, November 16, 2001 6:08 PM
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
>
>
> And, about the bugs in Worldcraft... What about correcting
> the bug with decals... When we put a info_decal into Worldcraft
> we can't deplace it ( only the center moves ).
>
> Cortex.
> ----- Original Message -----
> From: Erik Johnson
> To: '[EMAIL PROTECTED]'
> Sent: Thursday, November 15, 2001 5:31 PM
> Subject: RE: [hlcoders] Valve: WorldCraft Bug
>
>
> We'll get back to you as soon as we have something.
> -----Original Message-----
> From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 15, 2001 2:21 AM
> To: HLCoders
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
>
>
> Having any luck with debugging that?
>
> Lakario
>
> ----- Original Message -----
> From: Nathan Taylor
> Sent: Tuesday, November 13, 2001 4:19 PM
> To: HLCoders
> Subject: [hlcoders] Valve: WorldCraft Bug
>
> Okay I doubt you'll fix this but I guess there is hoping...
>
> As you may or may not Worldcraft (3.3 at least) has a compatibly bug
> with WinXP/WinME systems in that it does not save the Gamecfg.wc file
> correctly all the time.  Basically, you load WC, go to options, add a
> new mod, quit WC and when you come back its not there (most of the time
> but sometimes it saves).  Is there any chance you could debug this
> because frankly, I am getting pissed at having to add mods over and over
> and over again.  If you can either fix it, or give a method to fix it
> I'd be happy.
>
> Thanks,
>
> Lakario
> ModDev.net
> www.moddev.net
>
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