/me wants to see GearCraft

David Flor wrote:

> Well, you know, there's not a whole lot to writing your own GUI
> interface and create your very own map editor... ;)
> 
> Tnx & Rgds...
> David "Nighthawk" Flor ( [EMAIL PROTECTED] )
> Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
> 
> "When Alexander saw the breadth of his domain he wept for there were no
> more worlds to conquer."
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Neale
> Roberts
> Sent: Friday, November 16, 2001 4:10 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
> 
> 
> Or an AUTOSAVE. God knows how long I've wanted that in Worldcraft.
> 
> Damnit, I BOUGHT Worldcraft (version 1.6). I have the right to demand
> it!!!
> 
> :)
> 
> ----- Original Message ----- 
> From: Oskar 'Zoot' Lindgren 
> To: [EMAIL PROTECTED] 
> Sent: Friday, November 16, 2001 9:00 PM
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
> 
> 
> yeah, like scripts... or why not make a waypoint generator... 
> 
> Valve give it to us!
> 
> ----- Original Message ----- 
> From: Nathan Taylor 
> To: HLCoders 
> Sent: Friday, November 16, 2001 9:47 PM
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
> 
> 
> That would be phat.  It would give lots of people the opportunity to
> look at how a level creator is put together.   Then again, why would you
> want to edit the level creator except maybe to add new buttons?
> 
> Lakario
> 
> ----- Original Message -----
> From: Oskar 'Zoot' Lindgren
> Sent: Friday, November 16, 2001 3:16 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
> 
> Why not make Worldcraft open-source, valve? I mean add it to the SDK...
> ----- Original Message ----- 
> From: Cortex 
> To: [EMAIL PROTECTED] 
> Sent: Friday, November 16, 2001 6:08 PM
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
> 
> 
> And, about the bugs in Worldcraft... What about correcting
> the bug with decals... When we put a info_decal into Worldcraft
> we can't deplace it ( only the center moves ).
> 
> Cortex.
> ----- Original Message ----- 
> From: Erik Johnson 
> To: '[EMAIL PROTECTED]' 
> Sent: Thursday, November 15, 2001 5:31 PM
> Subject: RE: [hlcoders] Valve: WorldCraft Bug
> 
> 
> We'll get back to you as soon as we have something.
> -----Original Message-----
> From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 15, 2001 2:21 AM
> To: HLCoders
> Subject: Re: [hlcoders] Valve: WorldCraft Bug
> 
> 
> Having any luck with debugging that?
> 
> Lakario
> 
> ----- Original Message -----
> From: Nathan Taylor
> Sent: Tuesday, November 13, 2001 4:19 PM
> To: HLCoders
> Subject: [hlcoders] Valve: WorldCraft Bug
> 
> Okay I doubt you'll fix this but I guess there is hoping...
> 
> As you may or may not Worldcraft (3.3 at least) has a compatibly bug
> with WinXP/WinME systems in that it does not save the Gamecfg.wc file
> correctly all the time.  Basically, you load WC, go to options, add a
> new mod, quit WC and when you come back its not there (most of the time
> but sometimes it saves).  Is there any chance you could debug this
> because frankly, I am getting pissed at having to add mods over and over
> and over again.  If you can either fix it, or give a method to fix it
> I'd be happy.
> 
> Thanks,
> 
> Lakario
> ModDev.net
> www.moddev.net
> 
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> 


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