/me wants to see GearCraft David Flor wrote:
> Well, you know, there's not a whole lot to writing your own GUI > interface and create your very own map editor... ;) > > Tnx & Rgds... > David "Nighthawk" Flor ( [EMAIL PROTECTED] ) > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > "When Alexander saw the breadth of his domain he wept for there were no > more worlds to conquer." > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Neale > Roberts > Sent: Friday, November 16, 2001 4:10 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Valve: WorldCraft Bug > > > Or an AUTOSAVE. God knows how long I've wanted that in Worldcraft. > > Damnit, I BOUGHT Worldcraft (version 1.6). I have the right to demand > it!!! > > :) > > ----- Original Message ----- > From: Oskar 'Zoot' Lindgren > To: [EMAIL PROTECTED] > Sent: Friday, November 16, 2001 9:00 PM > Subject: Re: [hlcoders] Valve: WorldCraft Bug > > > yeah, like scripts... or why not make a waypoint generator... > > Valve give it to us! > > ----- Original Message ----- > From: Nathan Taylor > To: HLCoders > Sent: Friday, November 16, 2001 9:47 PM > Subject: Re: [hlcoders] Valve: WorldCraft Bug > > > That would be phat. It would give lots of people the opportunity to > look at how a level creator is put together. Then again, why would you > want to edit the level creator except maybe to add new buttons? > > Lakario > > ----- Original Message ----- > From: Oskar 'Zoot' Lindgren > Sent: Friday, November 16, 2001 3:16 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Valve: WorldCraft Bug > > Why not make Worldcraft open-source, valve? I mean add it to the SDK... > ----- Original Message ----- > From: Cortex > To: [EMAIL PROTECTED] > Sent: Friday, November 16, 2001 6:08 PM > Subject: Re: [hlcoders] Valve: WorldCraft Bug > > > And, about the bugs in Worldcraft... What about correcting > the bug with decals... When we put a info_decal into Worldcraft > we can't deplace it ( only the center moves ). > > Cortex. > ----- Original Message ----- > From: Erik Johnson > To: '[EMAIL PROTECTED]' > Sent: Thursday, November 15, 2001 5:31 PM > Subject: RE: [hlcoders] Valve: WorldCraft Bug > > > We'll get back to you as soon as we have something. > -----Original Message----- > From: Nathan Taylor [mailto:[EMAIL PROTECTED]] > Sent: Thursday, November 15, 2001 2:21 AM > To: HLCoders > Subject: Re: [hlcoders] Valve: WorldCraft Bug > > > Having any luck with debugging that? > > Lakario > > ----- Original Message ----- > From: Nathan Taylor > Sent: Tuesday, November 13, 2001 4:19 PM > To: HLCoders > Subject: [hlcoders] Valve: WorldCraft Bug > > Okay I doubt you'll fix this but I guess there is hoping... > > As you may or may not Worldcraft (3.3 at least) has a compatibly bug > with WinXP/WinME systems in that it does not save the Gamecfg.wc file > correctly all the time. Basically, you load WC, go to options, add a > new mod, quit WC and when you come back its not there (most of the time > but sometimes it saves). Is there any chance you could debug this > because frankly, I am getting pissed at having to add mods over and over > and over again. If you can either fix it, or give a method to fix it > I'd be happy. > > Thanks, > > Lakario > ModDev.net > www.moddev.net > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

