What is the function name? PM_Move?
----- Original Message -----
From: "_Phantom_" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 16, 2001 5:21 PM
Subject: Re: [hlcoders] Function run in client.dll everytime the client
moves?


> hmm, fair point.. also you would want to invert it probably, that way the
> sound plays, then the snow comes up..
>
> ----- Original Message -----
> From: "omega" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, November 16, 2001 11:18 PM
> Subject: Re: [hlcoders] Function run in client.dll everytime the client
> moves?
>
>
> > the best place to do that would be in pmove. where footstep sounds are
> > generated. so it doesnt happen every frame (thats what i did). that way
> you
> > only kick up snow/dirt when the foot would be lifting away from the
> ground.
> >
> > -omega
> > Blackened Interactive
> > http://www.nofadz.com/blackened
> > ----- Original Message -----
> > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, November 16, 2001 6:00 PM
> > Subject: Re: [hlcoders] Function run in client.dll everytime the client
> > moves?
> >
> >
> > > I programmed a particle engine and I want the player to kick up snow
> > > whenever he walks on it. I have the texture recognition code done, I
> just
> > > need a place to put it.
> > > ----- Original Message -----
> > > From: "_Phantom_" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, November 16, 2001 4:56 PM
> > > Subject: Re: [hlcoders] Function run in client.dll everytime the
client
> > > moves?
> > >
> > >
> > > > hmmm, possibly... can you explain what you are trying to do by any
> > chance?
> > > > might help ppl more, and maybe give ya another way of doing it..
> > > >
> > > > ----- Original Message -----
> > > > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Friday, November 16, 2001 10:52 PM
> > > > Subject: Re: [hlcoders] Function run in client.dll everytime the
> client
> > > > moves?
> > > >
> > > >
> > > > > Maybe HUD_PlayerMove?
> > > > > ----- Original Message -----
> > > > > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Friday, November 16, 2001 4:49 PM
> > > > > Subject: [hlcoders] Function run in client.dll everytime the
client
> > > moves?
> > > > >
> > > > >
> > > > > > Thanks phantom for the help on offsets. Do you guys know of a
> > function
> > > > in
> > > > > > the client.dll that is run everytime the client moves?
> > > > > >
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> > > > > >
> > > > >
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