Impulse commands: 76 -- Activates "Grunt-O-Matic"; if you use this and then reload the map, this command will spawn a grunt in front of you 99 -- toggles HUD logo 100 -- toggles flashlight 101 -- gives all weapons and items 102 -- spawns a random gib 103 -- reports AI state of the monster you're looking at 104 -- dumps env_global variables and states to the console 105 -- toggles player sounds; in silent mode, you can hear your own footsteps but no one else can 106 -- reports classname, targetname, model, and globalname of the entity you're looking at 107 -- reports the name of the texture you're looking at 195, 196, 197 -- activates "node viewers" (shows info_nodes and paths between them) 199 -- shows nearest info_node and all paths connecting to it 201 -- sprays logo 202 -- sprays a blood decal in front of you 203 -- removes the monster you're looking at 204 -- forces HUD update
And the command to illuminate a dark map is "r_fullbright 1" to turn it off, use "r_fullbright 0". Not sure if this works in OpenGL mode, there may be a different cvar for it. --Reedbeta --- Nathan Taylor <[EMAIL PROTECTED]> wrote: > 2 quick questions: > > 1) Does anyone either know the complete list of "impulse" commands or how to > show a list of them? > > 2) Is there a command to illuminate a dark map (besides the flashlight)? > (for testing purposes) > > Thanks, > Lakario > ModDev.net > www.moddev.net Get more from the Web. FREE MSN Explorer download : > http://explorer.msn.com > __________________________________________________ Do You Yahoo!? Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders