www.vlatitude.com posted the useful
impulse commands in their resources section after I dug them up for Vlad. You
can also do a search in the code and it's lists them all together. Just search
for 'impulse' and then the CASe is the number like 'Impulse 101' is Case
'101'.
It's actually painfully simply to create new impulse
commands as well. One thing you'll want to try out is creating a spawn function
for all the monsters so that you can quickly and easily place enemies/items for
testing purposes instead f recompiling from scratch.
I remember there being a cmd like r_drawbight or
r_fullbright doing this. Use the 'listcmd' command followed by 'r_' to get the
complete list of rendering cmds.
--------------------------------------------------------------------
Chris 'Tal-N' Blane [C4 Software CEO] www.c4software.net --------------------------------------------------------------------
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- [hlcoders] Impulse Commands Nathan Taylor
- Re: [hlcoders] Impulse Commands Cortex
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- Re: [hlcoders] Impulse Commands Chris 'Tal-N' Blane
- Re: [hlcoders] Impulse Commands Nathan Taylor
- Re: [hlcoders] Impulse Commands vasily987
- RE: [hlcoders] Impulse Commands Ken Birdwell
- Re: [hlcoders] Impulse Commands Nathan Taylor
- Re: [hlcoders] Impulse Commands Nathan Taylor
- Re: [hlcoders] Impulse Commands Nathan Taylor
- Re: [hlcoders] Impulse Commands Nathan Taylor
- Re: [hlcoders] Impulse Commands Nathan Taylor