I did hear along time ago (probably a year after HL's release) that HL was supposed to start totally different with you actually making your way onto the train at the beginning (which is obviously where the released HL picked up), i remember hearing that these maps still existed. I would like to see those out of sheer curiosity.
 
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Chris 'Tal-N' Blane    [C4 Software CEO]
                www.c4software.net
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----- Original Message -----
Sent: Tuesday, December 04, 2001 2:07 PM
Subject: Re: [hlcoders] [OT] question to valve, curious

Yeah, and it's several years later now, and the SDK has gone from a sign-up-and-have-it-mailed CD to a anyone-can-download package.

Maybe Valve will change their minds, I'd love to see the old maps in use somewhere.

-av

Biggs wrote:

I asked this question years ago right after HL was released. The whole reason i wanted HL was because of most of what i saw in the demos that never made it in the game. I asked if they would concider releasing the old maps, monsters and other various stuff as kinda like an SDK addon. The answer i got was no. ~Biggs
----- Original Message -----
Sent: Tuesday, December 04, 2001 12:59 AM
Subject: [hlcoders] [OT] question to valve, curious
 I was digging around in my old CD's box, when I came upon a diamond viper driver disc. it contained a Half-life trailer. upon watching it, I noticed some cool bits. almost all the monsters in the demo are not seen in the game. (the models still exist) there are also a bunch of maps that didn't make the cut. Datacore is an example, it was originally a singleplayer map. My question is this:Since HL is actually HL2, because a lot of code, maps, textures, and models were cut/not in the final game, do you still have any of the old stuff laying around, and B: would you consider releasing any of it? I would love to see the original maps, because they look pretty cool. also, does the smelling gibs code work? can the mosters smell out the stinky bodies? :) --cannibal

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