lol - more like bloopers reel.  I have a feeling if they cut stuff, it's 
because it was not so great as compared to what they finally released.

However a fake bloopers real would be funny.  Barney dropping his gun, 
missed lines, shots of headcrab'ed scientists standing around between 
scenes at the donut table, etc.

Andrew Hefford wrote:

> Maybe they will release a half-life Directors cut J
> 
>  
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 
> 'Tal-N' Blane
> Sent: 05 December 2001 02:12
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] [OT] question to valve, curious
> 
>  
> 
> I did hear along time ago (probably a year after HL's release) that HL 
> was supposed to start totally different with you actually making your 
> way onto the train at the beginning (which is obviously where the 
> released HL picked up), i remember hearing that these maps still 
> existed. I would like to see those out of sheer curiosity.
> 
>  
> 
> --------------------------------------------------------------------
> Chris 'Tal-N' Blane    [C4 Software CEO]
>                 www.c4software.net <http://www.c4software.net>
> --------------------------------------------------------------------
> 
>     ----- Original Message -----
> 
>     From: [DRP]Avatar-X <mailto:[EMAIL PROTECTED]>
> 
>     To: [EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
> 
>     Sent: Tuesday, December 04, 2001 2:07 PM
> 
>     Subject: Re: [hlcoders] [OT] question to valve, curious
> 
>      
> 
>     Yeah, and it's several years later now, and the SDK has gone from a
>     sign-up-and-have-it-mailed CD to a anyone-can-download package.
> 
>     Maybe Valve will change their minds, I'd love to see the old maps in
>     use somewhere.
> 
>     -av
> 
>     Biggs wrote:
> 
>         I asked this question years ago right after HL was released. The
>         whole reason i wanted HL was because of most of what i saw in
>         the demos that never made it in the game. I asked if they would
>         concider releasing the old maps, monsters and other various
>         stuff as kinda like an SDK addon. The answer i got was no. ~Biggs
> 
>         ----- Original Message -----
> 
>         From: Andrew Foss <mailto:[EMAIL PROTECTED]>
> 
>         To: [EMAIL PROTECTED]
>         <mailto:[EMAIL PROTECTED]>
> 
>         Sent: Tuesday, December 04, 2001 12:59 AM
> 
>         Subject: [hlcoders] [OT] question to valve, curious
> 
>          I was digging around in my old CD's box, when I came upon a
>         diamond viper driver disc. it contained a Half-life
>         trailer. upon watching it, I noticed some cool bits. almost all
>         the monsters in the demo are not seen in the game. (the models
>         still exist) there are also a bunch of maps that didn't make the
>         cut. Datacore is an example, it was originally a singleplayer
>         map. My question is this:Since HL is actually HL2, because a lot
>         of code, maps, textures, and models were cut/not in the final
>         game, do you still have any of the old stuff laying around, and
>         B: would you consider releasing any of it? I would love to see
>         the original maps, because they look pretty cool. also, does the
>         smelling gibs code work? can the mosters smell out the stinky
>         bodies? :) --cannibal
> 
>     -- 
>     ---------
>     [DRP]Avatar-X
>     SillyZone Homepage: www.thesillyzone.com
>     SillyZone Forums: forum.thesillyzone.com
>     My Homepage: www.cyberwyre.com
>      
> 


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