LOL, that kind of makes it clear :)
Too bad, but understandable.
Can anyone link me to that bloopers sound?
Oh, and one thing I want to know: who did that creepy VOX voice? or
is it text-to-speech.
-av
Ken Birdwell wrote:
"no"
sounds kind of nasty, like we're refusing and keeping it to ourselves.
The answer is "we can't". The bsp's won't load with your version
of the engine. A lot of the demo map files are either lost, changed
beyond recognition, never checked in, reference textures that don't exist
anymore, or are interim .rmf versions that WC can't read anymore.
The monsters either were never finished, were done with out of date versions
of Max, only work in the demo area, only work on privates builds of the
engine, or got cut and AI code for them is long gone and nasty to try to
dig back out. Our content database also has limits, so when the level
designers are checking in their 1.5MB bsp's once every few days, it doesn't
take long with 115+ files to fill up the database (most maps went through
30-50 iterations) and things need to get flushed. With older content,
typically versions only work with very specific builds of the engine, so
we'd have to hunt through and recover everything in a hopes that just maybe
_all_ the different files still exist somewhere for that date. You
have everything we still have, I spent quiet a while hunting it down to
put in the SDK.Okay,
I suspect some of us have CD's buried somewhere at home that have really
early builds of the engine. But, looking at it critically is really
embarrassing. You know those school pictures your mom has of you
in 2nd grade wearing that purple and brown velour shirt with you just after
losing your front teeth and you had that really bad haircut your dad gave
you? Remember those pictures? Well, without being very very
careful with getting just the right shot, early versions of half-life look
like that, except that it's also just about to sneeze. Hmm.
Okay, maybe "no" is the correct answer.-----Original
Message-----
From: Biggs [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03,
2001 10:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] [OT]
question to valve, curious
I
asked this question years ago right after HL was released. The whole reason
i wanted HL was because of most of what i saw in the demos that never made
it in the game. I asked if they would concider releasing the old maps,
monsters and other various stuff as kinda like an SDK addon. The answer
i got was no. ~Biggs
----- Original Message -----
Sent: Tuesday, December 04, 2001 12:59
AM
Subject: [hlcoders] [OT] question
to valve, curious
I was digging around in my old CD's
box, when I came upon a diamond viper driver disc. it contained a Half-life
trailer. upon watching
it, I noticed some cool bits. almost all the monsters in the demo are not
seen in the game. (the models still exist) there are also a bunch of maps
that didn't make the cut. Datacore is an example, it was originally a singleplayer
map. My question is
this:Since HL is actually
HL2, because a lot of code, maps, textures, and models were cut/not in
the final game, do you still have any of the old stuff laying around, and
B: would you consider releasing any of it? I would love to see the original
maps, because they look pretty cool. also, does the smelling gibs code
work? can the mosters smell out the stinky bodies? :) --cannibal
--
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