The only problem with doing that is that later on in the file I actually
have to use gEngfuncs, so it doesn't know what gEngfuncs really IS. Then if
I try to use

gEngfuncs.pfnGetCvarFloat

    It chokes because it doesn't know whether gEngfuncs really has that
member variable (well, function pointer).

----- Original Message -----
From: "omega" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 22, 2001 6:15 AM
Subject: Re: [hlcoders] Server/Client CVAR Problems


> well, you could always try:
> #ifdef CLIENT_DLL
> extern cl_enginefunc_t gEngfuncs;
> #endif
> and then theoretically you should have access to it regardless of header.
>
> im sorry if im not much help as of late, ive been slackin off and its like
> im going stupid or something.  i know i had to do something with this a
year
> ago, but i cant remember what i did to access t he stuff.
>
>
> -omega
> Blackened Interactive
> http://www.nofadz.com/blackened
> IRC: irc.gamesnet.net channel: #blackened-interactive
> Assistant Coder, Underhive (http://www.underhive.com)
>
> ----- Original Message -----
> From: "Varlock" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 22, 2001 1:50 AM
> Subject: Re: [hlcoders] Server/Client CVAR Problems
>
>
> >     I should have described the problem a bit better. I did do that,
which
> > means it compiles fine on the server side of things. But as soon as I
> > compile it on the client workspace, it spits out errors about
> redefinitions
> > of Vector2D, etc... I've tried just getting the cl_enginefuncs_s
structure
> > definition alone, but I haven't had much luck.
> >
> > - Varlock
>
>
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