qwaw? ----- Original Message ----- From: Biggs Sent: Saturday, December 22, 2001 1:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Server/Client CVAR Problems I am morpheus.
----- Original Message ----- From: "Varlock" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, December 22, 2001 1:07 PM Subject: Re: [hlcoders] Server/Client CVAR Problems
> The only problem with doing that is that later on in the file I actually > have to use gEngfuncs, so it doesn't know what gEngfuncs really IS. Then if > I try to use > > gEngfuncs.pfnGetCvarFloat > > It chokes because it doesn't know whether gEngfuncs really has that > member variable (well, function pointer). > > ----- Original Message ----- > From: "omega" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, December 22, 2001 6:15 AM > Subject: Re: [hlcoders] Server/Client CVAR Problems > > > > well, you could always try: > > #ifdef CLIENT_DLL > > extern cl_enginefunc_t gEngfuncs; > > #endif > > and then theoretically you should have access to it regardless of header. > > > > im sorry if im not much help as of late, ive been slackin off and its like > > im going stupid or something. i know i had to do something with this a > year > > ago, but i cant remember what i did to access t he stuff. > > > > > > -omega > > Blackened Interactive > > http://www.nofadz.com/blackened > > IRC: irc.gamesnet.net channel: #blackened-interactive > > Assistant Coder, Underhive (http://www.underhive.com) > > > > ----- Original Message ----- > > From: "Varlock" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, December 22, 2001 1:50 AM > > Subject: Re: [hlcoders] Server/Client CVAR Problems > > > > > > > I should have described the problem a bit better. I did do that, > which > > > means it compiles fine on the server side of things. But as soon as I > > > compile it on the client workspace, it spits out errors about > > redefinitions > > > of Vector2D, etc... I've tried just getting the cl_enginefuncs_s > structure > > > definition alone, but I haven't had much luck. > > > > > > - Varlock > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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